Subscribers to Cherryleaf’s online courses can now take them using their iPhone, iPad, or iPod touch, plus the Teachable iOS app.
Here’s how you can download the iOS app:
- Visit the Apple App Store on your compatible IOS device (requires iOS 9.3 or later).
- In the App Store, search for, “Teachable Online Courses”.
- Click the cloud icon to download the app on your device.
- After downloading, open the app.
- On the login screen, enter the email address and password associated with the student account you’d like to access. This is the same email address and password you use to log into our courses through the web browser on your computer.
- When you log in, you’ll see all the Cherryleaf school you’re account is associated with, along with the specific courses you’re enrolled in.
Whenever Apple launches a new product range, there’s a great deal of buzz and excitement. There’s lots of speculation as to how the technology could be applied by different professions and by consumers. Yesterday’s launch of the Apple Watch was no exception.
The title of this post may give away the fact that this post contains wild guesses. We may well look back on in five years time and ask, what were we thinking?
Continue reading “How on earth could the Apple Watch be used in technical communication?”
At the UAEurope 12 conference, SAP’s Keren Okman quoted a shocking statistic: that the average mobile or tablet app* is used an average of just 3-4 times by a user.
The issue of “app abandonment” is one that is likely to be of greater concern for software developers in the future, as they invest ever increasing amounts of time and money into developing apps for tablets and mobile devices.
Keren said SAP’s response has been to get their Technical Authors involved in writing the product descriptions displayed in app stores. This is the information people read before deciding to purchase. They plan to rewrite these descriptions and provide more guidance on how to use the produce before customers get started.
In the same way that developers are now considering a “mobile first” strategy when they develop new software and web sites, we may be seeing the beginnings of a “Help first” strategy as well.
A “Help first” strategy is where developers abandon the belief in the totally intuitive app (one that sells itself, requires no online Help and only needs limited support) and recognises the limitations of mobile operating systems require Help/User Assistance to be designed into the application from the very outset of the project planning.
To prove this, developers can use A/B testing to reduce app abandonment and evaluate how much User Assistance is needed.
Unfortunately, if app developers leave the planning for Help to the end, then their app has probably already failed.
*App is a term used for software applications for mobile and tablet devices.