The gamification of assistance (aka How to boast about your Help)

Gamification is the integration of game dynamics into any medium such as a Web site, Help file or community, in order to drive a positive response, participation and engagement from a target audience. It’s used by lots of organisations: airlines via Frequent Flyer Programmes, Google via AdWords, as well as more recognisable games software, such as Farmville.

It’s claimed that games are a powerful way of affecting user behaviour, so could game theory be applied to the provision of online Help to increase its uptake?

In The Role of Status Seeking in Online Communities: Giving the Gift of Experience, Joseph Lampel and Ajay Bhalla discovered that status was a key motivator in online communities and games. Users are motivated to be awarded “badges”, such as “Premier Executive Club” membership with an airline. So could we award badges to motivate users to use the Help? If so, what actions would we want to encourage, and how would we track and measure these actions?

There might be a badge for users who:

  • have read the relevant Help page, before they contact Support regarding an issue (gaining the entitlement to make the call)
  • have read a number of pages of the Help (though this might imply the software is hard to use or the user is stupid!)
  • have assisted someone else who had a problem
  • have used the software in an advanced way.

Reading the Help could be a badge of honour. Indeed, there could even be points indicating how many people have been reading the online Help in a particular week (so the organisation can boast about the usefulness of your Help). There could also be “badges” for the Subject Matter Experts who share their knowledge to the Technical Author (or share their knowledge on the company intranet).

Such a system requires the ability to track user behaviour – whether they have read a particular Help page, for example. This suggests it’s more likely to be implemented where the Help is delivered via software such as Mindtouch, where user activity can be tracked and their input can be rated by other users.

There are challenges with this concept – defining the right behaviours you want to encourage, keeping people engaged in the activity, avoiding people being able to bend the rules, for example. There’s also a lot of overlap with Training and Support. However, gamification is appearing in many different places, so why not in User Assistance as well?

8 Comments

Roger

A clever idea and interesting. I guess the downside of games and badges is that THEY TAKE TIME to create & incorporate. It would be a bigger challenge to do this in Help for mobile devices since screen real estate is so small. There is no one-Help-fits-all-users solution.

Techquestioner

I can definitely see the challenges in it. My daughter and her Millennial-generation friends are captivated or even obsessed by gaming–they’ve grown up with gameboys in their backpacks and pull them out to fill any waiting time. I think making Help into a quest-type game would be an ideal way to make Help useful and fun. I’d love to work on a team that attempts to do it.

simon

Not sure how this would work with help but we did something like this in one company I worked for with our training materials. We put some Captivate tutorials in Moodle, followed by a quiz. If you passed the quiz you got a ‘Level 1’ user certificate. It was all automated, including the creation and awarding of the certificate.

There were three levels in total – the final level involving one-to-one assessment. It was developed as a training course for software users but it proved so popular with management that in the end everyone in the company had to take the level one assessment to get up to scratch with the software.

This is particularly popular in fields such as education where certificates are always useful.

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